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Technology – Year 9

 

Curriculum Organisation:

 

Year 9 students complete a circuit covering the five sections of the Technology Area.

 

These courses are completed over a 7 week period and the projects undertaken are:

 

q       Container Design                                      Textiles

 

q       Performa Pasta                                        Food Technology

 

q       Fuse Tester                                          Control Electronics Skills

 

q       Soft Drink Packaging                           Graphics Skills

 

q       Portable Game Design                                Resistant Materials

 

Year Group: 9

Material/Project: Decorative Container

Duration: 7 weeks

Number of lessons: 14 @ 1 hour

 

AIM

To develop fabric technology and construction skills through the planning and making of a bag or container from textiles.

Learning Outcomes

 

Students will:

 

q       Discuss and analyse the problem in small groups.

q       Disassemble and evaluate existing products.

q       Apply knowledge of properties of fabrics to help choice.

q       Produce a collection of suitable design ideas for the item.

q       Use appliqué, dye and computer stitch to enhance the container.

q       Apply knowledge of attaching and joining to the product.

q       Attach pockets and inserting a lining.

q       Evaluate the project.

 

Assessment Opportunities

 

Students will be assessed on their:

 

q       Ability to analyse the problem and write a specification.

q       Apply knowledge of new fabrics and fibres to their designs.

q       Accuracy of measurements and cutting out.

q       Practical skills with a variety of tools and equipment.

 

 

The project will support all students textiles skills with use of illustrated ‘how to’ cards. Students will be further extended with investigation into additional fabrics and computerised processes.

 

Students will gain experience in needles, tacking thread, sewing machine, shears, tailors chalk, press studs, velcro, buttons

Homework

 

The homework for this project is designed to extend students understanding of textiles technology and how it is used in modern life. A comprehension of designing products for function and style will also be introduced.

 

 

 

Year Group: 9

Material/Project: Performa Pasta

Duration: 7 weeks

Number of lessons: 14 @ 1 hour

                     

 

AIM OF PROJECT

To build on skills and knowledge taught in Year 8 through the planning and making of a pasta dish for a particular ‘target’ group of people.

Learning Outcomes

 

Students will:

 

q       Discuss and analyse the problem as a group.

q       Evaluate existing pasts dishes.

q       Adapt or invent a new pasta recipe.

q       Construct a questionnaire and conduct a survey.

q       Research traditional/modern pasts dishes.

q       Research availability and cost ingredients.

q       Prepare a production plan.

q       Carry out a nutritional analysis.

q       Learn about production methods.

q       Evaluate the project.

Assessment

 

Students will be assessed on their:-

 

q       Ability to analyse the problem.

q       Ability to work as an individual and in a group.

q       Ability to adapt an existing recipe or invent their own.

q       Ability to select and use a combination of ingredients,

q       Understanding and application of food characteristics when designing .

q       Practical skills using basic tools and equipment.

All students will be able to access the project using a range of guidance sheets and cards illustrating nutritional content of ingredients / pasta.

Students will be required to research further characteristics of food.

Students will gain further experience of food production tools.

 

Homework

Students will undertake a series of tasks linked to designing and making in food intended to extend understanding of food technology.

 

 

           

 

 

 

 

 

 

 

 

Year Group: 9

Material/Project: Fuse Tester Design/Manufacture

Duration: 7 weeks

Number of lessons: 14 @ 1 hour

 

 

AIM

 

To develop students understanding of control electronics through the manufacture of a household fuse tester using a transistor switching circuit and housing design.

Learning Outcomes

 

Students will:

 

q       Further develop their understanding of circuit theory, components and circuit symbols/diagrams.

q       Produce circuit diagrams for the circuit.

q       Appreciation of the function of the components and their combination to create the desired; input>control>output.

q       Further develop PCB design, manufacture and preparation.

q       Drill and solder the PCB circuitry testing the operation.

q       Produce product design sketches for the housing: Isometric/orthographic.

q       Manufacture a vacuum formed or line formed housing for the circuit.

q       Test and evaluate their final product and those of others.

 

Assessment Opportunities

 

Students will be assessed on their:

 

q       Understanding of circuit theory (end of module test).

q       Quality of the final product and originality of housing design.

q       Quality of circuit construction.

q       Practical skills with basic tools and equipment,

 

 

Students will gain use of pre-drilled PCB’s and pre-printed circuit theory sheets (differentiated worksheets). They will develop their comprehension of product design through a short design exercise redesigning their product for use by handicapped or elderly customers. Designing for specific needs.

 

 

Students will use PCB manufacture kit, soldering irons and solder, PCB drills and 1.5mm and 5mm drill bits, components, acrylic and styrene. PP3 test batteries.

 

HOMEWORK

 

The homework for this project is designed to extend students understanding of electrical products and how electricity  and its control is used in modern life. A comprehension of designing products for function and style will also be introduced.

 

 

Year Group: 9

Material/Project: Packaging Design

Duration:  7 weeks

Number of lessons:  14 @ 1 hour

 

 

AIM

To develop graphics skills through design and production of packaging for a 250ml soft drink carton to be focused at the young children customer group.

 

Learning Outcomes

 

Students will:

 

q       Further develop their graphical skills using isometric/orthographic and nets.

q       Produce design sketches developing these into working drawings.

q       Appreciation of function. line, aesthetics and ergonomics.

q       Design a product name/image/and colour scheme identity).

q       Design net to contain 250ml of liquid. Model net in paper to verify function.

q       Draw out final net onto card and add graphics utilising ICT applications.

q       Develop use of formal drawing tools and processes.

q       Test and evaluate their designs and those of others.

Assessment Opportunities

 

Students will be assessed on their:

 

q       Personal graphical ability and progress made.

q       Understanding of designing for a specified customer group.

q       Presentation and originality of their design solutions.

q       Quality of design and manufacture of the packaging.

q       Practical skills with basic tools and equipment.

 

The project will extend all students drawing skills via product placement – short design exercise designing a stand for their soft drink carton to allow it to be displayed in an original stylish manner in a shop. Construction of a model for this and production of a leaflet to guide shop assistants in the construction of the stand on arrival.

 

Students will gain experience in using A4 paper and A3 card, colouring pencils, pencils, scissors, glue, masking tape, drawing boards, T-squares, stencils/text sheets, rulers, fine-liners, coloured card, strap-ties, elastic bands, stapler, laminating facility.

Homework

 

Students will produce design drawings and evaluate existing graphic products as part of their presentation for GCSE studies. This will build upon  skills and knowledge taught in Year 8.

 

 

 

 

 

 

Year Group: 9

Material/Project: Portable Game

Duration: 7 weeks

Number of lessons: 21 @ 1 hour

 

AIM

To design and make a travel game. Pupils to consider the needs of users and make reasoned choices of outcomes, suitable materials and joining and finishing methods. They will manufacture a high quality game contained in a specified wooden box.

Learning outcomes

 

Students will:

 

q       Research existing products and the views of users.

q       Produce a range of ideas, incorporating their research.

q       Choose the best idea for their specification.

q       List the required materials.

q       Plan ahead the sequence of making.

q       Use a range of making skills.

q       Evaluate the project.

Assessment Opportunities

 

Students will be assessed on their:

 

q       Ability to analyse the problem

q       Ability to take into account the views of users and make use of product research.

q       Ability to work as individuals or as a group.

q       Use of colour and accuracy  in their designs.

q       Ability to prepare a specification and make choices against it.

q       Ability to plan ahead.

q       Practical skills with basic tools and equipment.

 

Students will use pre-cut sections for the box supporting all and will be required to manufacture a box game to their ability within it. Templates and proformas are available to ensure that all of our students achieve well.

 

 

Students will use 12X50 PAR and Hardboard sheet working with a variety of hand and machine tools to shape woods and plastics to create the game.

 

Homework

 

The homework for this project is designed to extend students understanding of resistant materials and how it is used in modern life. A comprehension of designing products for function and style will also be introduced.