Technology
Home Achievement Curriculum Enrichment Community Facilities Ofsted

 

Up

 

Technology - Year 8 – Autumn

 

Curriculum Organisation:

 

Year 8 students complete a circuit covering the five sections of the Technology Area.

 

These courses are completed over a 7 week period and the projects undertaken are:-

 

·        Group Decorative Wallhanging                      Textiles

 

·        Snack Special                                     Food Technology

 

·        Electrical Quiz Game                         Control Electronics Skills

 

·        Product Advertising                         Graphics Skills

 

·        Toy Boat                                              Woodworking Skills

 

Year Group: 8

Material/Project: Group Decorative Wallhanging

Duration: 7 weeks

Number of lessons: 14 @ 1 hour

 

AIM

To introduce basic fabric technology and construction skills through the planning and making of a decorative panel to be included in a groups wall hanging.

Learning Outcomes

 

Students will:

 

§         Discuss and analyse the problem in small groups.

§         Produce a collection of 2D designs for the hanging.

§         Learn about the basic properties of fabrics and fibres.

§         Apply colour to the fabric using fabric crayon heat transfer method.

§         Backstitch and design using needle and thread.

§         Use machine embroidery to enhance the design.

§         Construct the hanging using straight stitch and seams.

§         Evaluate the project.

Assessment Opportunities

 

Students will be assessed on their:

 

§         Ability to analyse the problem.

§         Work as individuals and as a group.

§         Use colour and accuracy in their designs.

§         Understanding and application of fabric qualities.

§         Practical skills with basic tools and equipment.

 

The project will support all students textiles skills and use of illustrated ‘how to’ cards. Students will be further extended with investigation into additional techniques to enhance the project.

 

Students will gain experience in needles, tacking thread, sewing machine, shears, tailors chalk, press studs, velcro, buttons.

 

Homework

The homework for this project is a booklet of tasks designed to introduce students to the world of textiles and some of the world wide applications and influences.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Year Group: 8

Material/Project: Snack Special

Duration: 7 weeks

Number of lessons: 14 @ 1 hour

 

Learning Outcomes

 

Students will:

 

§         Discuss and analyse the problem as a group.

§         Investigate suitable ingredients to use.

§         Construct a questionnaire and conduct a survey.

§         Describe safety and hygiene rules followed.

§         Keep a diary of foods eaten for past two weeks.

§         Prepare a quick healthy meal.

§         Calculate the cost of the meal.

§         Evaluate the project.

 

Assessment Opportunities

 

Students will be assessed on their:

 

§         Ability to analyse the problem.

§         Ability to work as an individual and in a pair.

§         Ability to select and use a combination of ingredients.

§         Understanding and application of nutritional guidelines.

§         Practical skills using basic tools and equipment.

 

 

All students will be able to access the project using a range of guidance sheets and cards illustrating nutritional content of ingredients. Students will be required to research further characteristics of food.

 

 

Students will gain experience in the use of food production tools.

 

Homework

 

Students will undertake a series of tasks linked to designing and making food intended to extend understanding of food technology.

 

 

 

 

 

 

 

 

 

 

 

 

Year Group: 8

Material/Project: Electrical Quiz Game

Duration: 7 weeks

Number of lessons: 14 @ 1 hour

 

AIM

 

To develop students understanding of control electronics skills through the manufacture of a small electrical quiz.

 

Learning Outcomes

 

Students will:

 

§         Develop their understanding of circuit theory, components and circuit symbols / diagrams.

§         Produce circuit diagrams for the circuit.

§         Appreciation of the function of the components and their combination to create the desired; input>control>output.

§         Develop PCB design, manufacture and preparation.

§         Drill and solder the PCB circuitry testing the operation.

§         Design a challenging quiz structure for the game.

§         Manufacture a card housing for the circuit.

§         Test and evaluate their final product and those of others.

 

Assessment Opportunities

 

Students will be assessed on their:

 

§         Understanding of circuit theory (end of module test).

§         Quality of the final product and originality of housing design.

§         Quality of circuit construction.

§         Practical skills with basic tools and equipment.

 

 

Students will gain use of pre-cut card backing and pre-printed circuit theory sheets (differentiated worksheets). They will design, through a short design exercise, a quiz aimed at a different customer group – designing for specific needs.

 

 

Students will use paper drills, soldering irons and solder, components, PP3 test batteries.

 

Homework

 

Students will undertake a series of tasks linked to design and electronics intended to extend their knowledge and understanding of control and product design.

 

 

 

 

 

Year Group: 8

Material/Project: Product Advertising

Duration: 7 weeks

Number of lessons: 14 @ 1 hour

 

AIM OF PROJECT

To introduce our students to graphics skills through design and production of advertising for a small electrical torch to be given away as a ‘freebie’.

 

Learning Outcomes

 

Students will:

 

§         Develop a range of basic graphical skills including isometric / colour work.

§         Produce presentation drawings of the product applying texture.

§         Appreciation of aesthetics and ergonomics.

§         Design a company name / logo / and colour scheme (identity).

§         Design packaging / promotional ideas to advertise the product.

§         Produce a pack that could be posted to the customer (containing the torch).

§         Use ICT techniques to enhance and develop the advertising (Design View).

§         Produce instructional literature for product use / assembly.

§         Evaluate their designs and those of others.

 

Assessment Opportunities

 

Students will be assessed on their:

 

§         Personal graphical ability and progress made.

§         Understanding of designing for a specified customer group.

§         Presentation and originality of their design solutions.

§         Quality of the finished advertising and packing.

§         Practical skills with basic tools and equipment.

 

 

All students will be able to access the project using a range of guidance sheets and pre-printed advertising outlines. Students are extended via the development of customer needs – short design exercise designing for specific needs e.g. disabled / young children to develop appreciation of ergonomics anthroprometrics.

 

Students will gain experience in the use of A4 paper and card, colouring pencils, scissors, glue, masking tape, drawing boards, T-squares, stencils/text sheets, rulers, fine-liners, coloured card.

 

Homework

 

Students will undertake a series of tasks linked to design and advertising intended to extend their drawing skills and understanding of advertising.

 

 

 

 

 

Year Group: 8

Material/Project: Toy Boat

Duration: 7 weeks

Number of lessons: 14 @ 1 hour

 

AIM

To introduce the basic woodworking skills through the designing and making of a rubber band powered paddleboat. Students will gain experience of hand tools and health and safety.

Learning Outcome

 

Students will:

 

§         Consider safe working in the workshop.

§         Brainstorm types of boat to base their ideas on.

§         Research shapes and features of boats.

§         Produce a range of ideas.

§         Produce of scale drawing of their chosen idea.

§         Learn about hard and softwoods.

§         Mark, cut, join and finish timber.

§         Plan the sequence of making.

§         Evaluate.

 

Assessment Opportunities

 

Students will be assessed on their:

 

§         Ability to analyse the problem.

§         Ability to work as individuals and as a group.

§         Use of colour and accuracy in their designs.

§         Ability to plan ahead in their work.

§         Practical skills with basic tools and equipment.

 

 

Students will all manufacture a wooden boat using pre-drawn working drawing sheets ‘how to’ cards for processes. Pre-cut wood sections. Students will be extended asking them to investigate in greater detail, consider more specification points and add greater details to making.

 

Students will gain experience using a Steel rule, Try square, Tenon saw, Bench hook, Coping saw, Surform, 6mm Chisel, G Clamp, Glass paper, Wood stains and sealer. Softwood sections are used to form the boat.

Homework

 

A booklet is used which contains a series of short tasks relating both to manufacture and design in wood and to technological theories in general.